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N.P.Larsen

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A member registered May 09, 2021

Creator of

Recent community posts

YES to this! I envisioned a beetle with much pitter-patter of many many tiny legs.

Since the movement had no bounce, it seemed weird to me to only assign the footstep sound in intervals when the horizontal movement is constant.
Uniform movement = no differntiator for when to apply step audio. 

Nice visuals, audio and transitions. 
Didn't seem like NPC's were interactable. 
Could be a real cool thing with further development. 

I didn't notice much of a difference between the 3 game versions. 
Only that I got stuck in the ground in version C and sucked out into space more often. Didn't think that the jump recharge mechanic was different. Actually thought the suction just got stronger. 

Nice visuals, nice audio.

Very funny. Well executed!